Featured Work

Digital version of iconic ABS/HDPE helmet.

Several random Christmas assets.

Plumber’s tool for problem solving. Simple, sturdy and highly effective.

A pulse telephone which was produced by RWT during the times of Polish People’s Republic.

Hero prop of an old battered watering can originating from the Polish People’s Republic.

Stylized snail character rigged in KineFX. Most of its animation is automated by secondary motion.

Procedural asset capable of outputting many variations of a park bench.

A digital replica of a toy car created by Ferdinand Verbiest as a gift to The Kangxi Emperor.

Hero model made for 3D Coat Challenge #13: “Tin Toys”. It is based on Apollo starship tin toy which was once produced by Japanese toy company Masudaya (Modern Toys).

Low-poly model of a slimy monster character from canceled “Netherlost” AR board game for mobile devices.

A3 poster designed for the “Green Manalishi Band”.

A huge dual-fan CPU cooler modeled to resemble the venerable Noctua NH-D14.

Most Recent Posts

Progress reports on my steady migration from SBS (Substance) to Copernicus. Demonstration of generators, filters and utility nodes that I’ve done so far.

Last updated on: 12 August, 2025

A short instruction on how to generate Python code that supplies dictionary of selected operator’s parameters and their values.

Last updated on: 24 January, 2024

A short tutorial on how to turn a winding cylindrical shape into a curve that can be used in simulation.

Last updated on: 12 July, 2023

A program for managing an easily accessible repository of saved Houdini networks and code snippets using dmenu or rofi. Your handy Houdini multi-clipboard.

Last updated on: 30 May, 2023

A brief description of my Houdini-Blender Clipboard — a set of scripts that automate geometry exchange between Houdini and Blender. With a video demonstration.

Last updated on: 8 December, 2022

A short post describing my attempts of finding an acceptable solution to reducing the number of points in a curve, while preserving details in areas of high curvature.

Last updated on: 2 December, 2022

We all generate digital junk that take up lots of space on our storage devices. What is that junk? Where does it come from? How to get rid of it and how to prevent it from accumulating? This post tries to explain it.

Last updated on: 21 May, 2022

Taking advantage of the golden ratio to create a material ID ramp (also known as “clown map” or “color ID”).

Last updated on: 25 November, 2021