Blog

Last updated on: 12 August, 2025

Progress reports on my steady migration from SBS (Substance) to Copernicus. Demonstration of generators, filters and utility nodes that I’ve done so far.

Last updated on: 12 August, 2025

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A short instruction on how to generate Python code that supplies dictionary of selected operator’s parameters and their values.

Last updated on: 24 January, 2024

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A short tutorial on how to turn a winding cylindrical shape into a curve that can be used in simulation.

Last updated on: 12 July, 2023

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A program for managing an easily accessible repository of saved Houdini networks and code snippets using dmenu or rofi. Your handy Houdini multi-clipboard.

Last updated on: 30 May, 2023

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A brief description of my Houdini-Blender Clipboard — a set of scripts that automate geometry exchange between Houdini and Blender. With a video demonstration.

Last updated on: 8 December, 2022

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A short post describing my attempts of finding an acceptable solution to reducing the number of points in a curve, while preserving details in areas of high curvature.

Last updated on: 2 December, 2022

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We all generate digital junk that take up lots of space on our storage devices. What is that junk? Where does it come from? How to get rid of it and how to prevent it from accumulating? This post tries to explain it.

Last updated on: 21 May, 2022

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Taking advantage of the golden ratio to create a material ID ramp (also known as “clown map” or “color ID”).

Last updated on: 25 November, 2021

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Some ramblings mixed with instructions explaining how to add a new encrypted hard disk to a Debian system.

Last updated on: 15 November, 2021

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How to divide objects imported from FBX file into primitive groups, and how to export primitive groups as FBX objects directly from SOP context.

Last updated on: 7 March, 2020

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A few pointers on how to re-enable keyboard backlight after waking up Tuxedo Book BC1710 from S3 state (suspend to RAM) on Debian 10.

Last updated on: 15 January, 2020

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An overview of multiple wireframe rendering methods available in Houdni.

Last updated on: 8 September, 2019

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Extremely simple but effective CHOP camera shaker that can be used for emulating handheld cameras (among other things).

Last updated on: 19 April, 2019

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This post explains how to use the Dynamite tool for Houdini.

Last updated on: 14 August, 2018

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Python scripts that enable easy geometry interchange between NVil and Houdini (on SOP level).

Last updated on: 12 August, 2018

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3 minutes

3D Coat Scripts

A collection of my productivity-enhancing scripts from 3D Coat forum. Here you’ll find their short overview and a link to their most recent version now stored on GitHub.

Last updated on: 10 August, 2018

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A package for 3D Coat containing 40 Smart Materials which can be used as material IDs.

Last updated on: 28 July, 2018

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An overview of my Dynamite tool. The tool streamlines the process of creating bake cages on consecutive model iterations.

Last updated on: 13 July, 2018

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