Tombstones And Crosses

Props from a canceled Netherlost augmented reality board game

Short demonstration of a selection of tombstones and crosses assets from cementery prop set which I made for the canceled Netherlost augmented reality board game. While those lowpoly assets were created for Unity engine and mobile devices, I thought it would be interesting to see how would they look in Unreal Engine with some of its bells and whistles.

I planned the scene to be a simple turntable of a small diorama, but the more I worked on it, the more I got carried away by the engine’s impressive feature set and how easily certain goals could be accomplished.

I took a liberty of borrowing foliage and a couple of rocks from Epic’s Kite demo. Ambience sounds of rain and thunderstorm come from Freesound.org and were recorded by Aesqe, JakobThiesen and Kyster. Everything else is my own work.

Camera rain drops are a custom post effect that utilize flowmap vector field combed in Houdini. I had plans to use unique normal and flow maps for each take in order to eliminate the repetitiveness (which is noticeable between the cuts), but I had to move on to the next project so I ended up with setting a random warm up delay for each rendered sequence to at least break up continuity of raindrops animation between consecutive shots.

The video was rendered with Unreal Engine’s camera sequencer.

Tools

NVil 3D Coat Houdini Substance Painter Substance Designer Unreal Engine 4