Horace The Snail
Stylized snail character
Stylized snail character who I christened Horace. The video demonstrates a KineFX rig I was working on for some time. Most of snail’s movement is automatically driven by path deformation, raycasting and secondary motion. Manual animation was used for setting eyes’ look-at target, correcting geometry interpenetration, and for directing Horace’s general face expression.
Tools
NVil ZBrush Houdini Substance Painter Blender (Cycles)