Bench HDA

Procedural asset

Procedural asset capable of outputting many variations of a park bench. I modeled it to resemble old park benches that could once be found scattered throughout Polish People’s Republic, and even up to this day they are still present in some smaller towns and villages. Seeing one that was vandalised by having some of its planks removed was not uncommon. The asset allows for simulating this by prunning a random number of planks (as demonstrated near the end of the video).

Exposed parameters allow for tweaking most aspects of the bench, apart of editing leg shape. This had to be dropped due to time constraints.

UVs are automatically generated and layed out if an appropriate flag is set. Also, the asset provides proxy and collision meshes in its second and third outputs, both of which dynamically adapt to the current shape of the bench.

Tools

Houdini Substance Painter Blender (Cycles)